Kerroimme viikko sitten DICE:n uhkaavan banneilla värikikkailijoita. Uhkaus on toteutumassa DICE:n otettua linjan, ettei pelitiedostojen muokkaamista sallita lainkaan reiluuden nimissä. Oli tarkoitusperä mikä tahansa, DICE katsoo muokkaamisen olevan yritys saada etulyöntiasema moninpelissä. Pelitiedostoihin koskemalla rikkoo EA:n toimintaohjetta ja ottaa riskin tulla bannituksi.
Milloin banneja sitten aletaan lätkimään, sitä ei ole kerrottu. Mahdollisesti linjaus astuu voimaan jo tänään palvelinpäivityksen yhteydessä. Päivityksen jälkeen Gunship on tasapainoisempi Rushissa ja Conquestissa, Hardcoressa saa minimapin kokonaan pois, puukolla voi tappaa samanaikaisesti useampi pelaaja (video), ja jatkossa tapot tulevat näkyviin välineellä, jolla se on tehty. Tarkemmat selitykset korjauksista näet ohesta. Päivityksen vuoksi Battlelog on huollossa 11.00 - 11.30.
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Milloin banneja sitten aletaan lätkimään, sitä ei ole kerrottu. Mahdollisesti linjaus astuu voimaan jo tänään palvelinpäivityksen yhteydessä. Päivityksen jälkeen Gunship on tasapainoisempi Rushissa ja Conquestissa, Hardcoressa saa minimapin kokonaan pois, puukolla voi tappaa samanaikaisesti useampi pelaaja (video), ja jatkossa tapot tulevat näkyviin välineellä, jolla se on tehty. Tarkemmat selitykset korjauksista näet ohesta. Päivityksen vuoksi Battlelog on huollossa 11.00 - 11.30.
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October 11th server update change list
Gunship balance tweak in Rush mode
The Armored Kill gunship received major tweaks already in the last server update. We are now further tweaking it based on community feedback. It now only respawns after the attackers have destroyed an M-COM in Rush.
Rationale: The gunship has been a bit overpowered and spawning too fast in Rush, especially on servers running modified vehicle spawn times. This tweak makes the gunship only spawn for the attackers after each crate, except the initial spawn on round start. In effect, this means that after the gunship is destroyed, a new M-COM needs to be destroyed before the gunship can respawn at all.
Gunship balance tweak in Conquest mode
The gunship will always have a 60 second spawn delay in Conquest no matter the server spawn delay setting.
Rationale: The gunship has been spawning too fast on servers running modified vehicle spawn times, making it hard to regain control of the flag controlling the gunship. This tweak will make the gunship spawn every 60 seconds independent of server settings.
Option to remove minimap in Hardcore mode
We now allow disabling the minimap in Hardcore mode.
Rationale: It's been a requested feature from the community to be able to remove the minimap in hardcore mode. We are now adding a new preset on consoles for server admins to use called "Hardcore no map" which disables the minimap and keeps the rest of the Hardcore settings intact. On PC, you disable the minimap with the server command "vars.minimap false" that is now permitted on Hardcore servers. Enjoy!
Improved server stability
Improved connectivity between game servers and the back end, significantly reducing the number of times a server times out and kicks players.
Knife takedown fix
Fixed so that there can be multiple knife kills at the same time on a server.
Rationale: We had a bug where only one knife takedown could take place at any one time on one server. If you attempted a knife takedown at the exact same time as someone else on the server, the takedown animation wouldn't play, and your opponent wouldn't take any damage. This has now been fixed.
MVP Premium member score fix
Fixed so that MVP and best team is calculated using normalized score (removing the advantage Premium members sometimes received in obtaining these ribbons)
Rationale: Earlier, Premium members would get an inflated chance of becoming MVP/best team during Premium exclusive double XP events, since these ribbons were calculated based on total score. Using base values all across the board now removes this artificial advantage.
Kill list fix
Fixed the bug where a kill was listed as a vehicle kill when the player actually killed someone with a mine or similar weapon. Another where this would occur was if you fired a Javelin, then entered a vehicle before the Javelin hit its target.
Radio beacon exploit fix
Fixed the radio beacon exploit where you could place it above the roof and then spawn on it to access areas that are not meant to be accessible. This glitch was reported on Operation Métro and has been removed.
Ladder/vehicle entry fix
Fixed so that players can no longer enter vehicles while climbing a ladder.
Crash fix
Fixed a rare potential crash issue when loading a new map.
Gunship balance tweak in Rush mode
The Armored Kill gunship received major tweaks already in the last server update. We are now further tweaking it based on community feedback. It now only respawns after the attackers have destroyed an M-COM in Rush.
Rationale: The gunship has been a bit overpowered and spawning too fast in Rush, especially on servers running modified vehicle spawn times. This tweak makes the gunship only spawn for the attackers after each crate, except the initial spawn on round start. In effect, this means that after the gunship is destroyed, a new M-COM needs to be destroyed before the gunship can respawn at all.
Gunship balance tweak in Conquest mode
The gunship will always have a 60 second spawn delay in Conquest no matter the server spawn delay setting.
Rationale: The gunship has been spawning too fast on servers running modified vehicle spawn times, making it hard to regain control of the flag controlling the gunship. This tweak will make the gunship spawn every 60 seconds independent of server settings.
Option to remove minimap in Hardcore mode
We now allow disabling the minimap in Hardcore mode.
Rationale: It's been a requested feature from the community to be able to remove the minimap in hardcore mode. We are now adding a new preset on consoles for server admins to use called "Hardcore no map" which disables the minimap and keeps the rest of the Hardcore settings intact. On PC, you disable the minimap with the server command "vars.minimap false" that is now permitted on Hardcore servers. Enjoy!
Improved server stability
Improved connectivity between game servers and the back end, significantly reducing the number of times a server times out and kicks players.
Knife takedown fix
Fixed so that there can be multiple knife kills at the same time on a server.
Rationale: We had a bug where only one knife takedown could take place at any one time on one server. If you attempted a knife takedown at the exact same time as someone else on the server, the takedown animation wouldn't play, and your opponent wouldn't take any damage. This has now been fixed.
MVP Premium member score fix
Fixed so that MVP and best team is calculated using normalized score (removing the advantage Premium members sometimes received in obtaining these ribbons)
Rationale: Earlier, Premium members would get an inflated chance of becoming MVP/best team during Premium exclusive double XP events, since these ribbons were calculated based on total score. Using base values all across the board now removes this artificial advantage.
Kill list fix
Fixed the bug where a kill was listed as a vehicle kill when the player actually killed someone with a mine or similar weapon. Another where this would occur was if you fired a Javelin, then entered a vehicle before the Javelin hit its target.
Radio beacon exploit fix
Fixed the radio beacon exploit where you could place it above the roof and then spawn on it to access areas that are not meant to be accessible. This glitch was reported on Operation Métro and has been removed.
Ladder/vehicle entry fix
Fixed so that players can no longer enter vehicles while climbing a ladder.
Crash fix
Fixed a rare potential crash issue when loading a new map.
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Team: =FDS=
11.10.2012 10:56
#1
Team: =FDS=
11.10.2012 11:16
#2
11.10.2012 13:01
#3
11.10.2012 14:29
#4
11.10.2012 15:20
#5
11.10.2012 15:31
#6
Eihän tuo ole kuin vuoden vasta myöhässä :)
11.10.2012 16:02
#7
11.10.2012 16:44
#8
Team: «AI»
11.10.2012 18:23
#9
...
"Battlefield 3:een huijauksenesto" - oli jo aikakin :DD
Team: =BFP=
11.10.2012 18:45
#10
Ja nämäkin glitchit mitä tässä samalla korjataan on ollu jo ties kuinka kauan...
Juuh tää on ollu jo vuosia DICE:n oma tavaramerkki. BF2:n kuuluisat wall glitchit ovat vieläkin korjaamatta.
11.10.2012 19:20
#11
12.10.2012 15:12
#12
12.10.2012 15:51
#13
Ei kyllä onnistu puukotus edelleenkään. Nostelee vaan puukko ylös päin ja mitään ei tapahdu...
Kai puukotat selästä? Itsellä ei ole mitään ongelmia ollut puukotuksen kanssa.
12.10.2012 16:07
#14
Ei kyllä onnistu puukotus edelleenkään. Nostelee vaan puukko ylös päin ja mitään ei tapahdu...
Kai puukotat selästä? Itsellä ei ole mitään ongelmia ollut puukotuksen kanssa.
Ei kun juoksen suoraan vihua päin ja väistän jokaisen luodin.
12.10.2012 21:31
#15
13.10.2012 14:16
#16
Vittu mitä paskaa jos joku on päättäny säätää minimapin pois hc:ssa... On muute kiva lentää jetillä ilman minimappia ja air radaria..
Niimpä, onhan oikeissakin koneisss jonkinlainen tutka. Bc2 pystyi katsomaan karttaa menusta. Ei toimi todennäköisesti jetillä :D
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