
Kartoista vastuussa on karttasuunnittelija Cristian Pavel. Ohesta löydät hänen haastattelunsa, jossa kysellään muun muassa Oasiksen suosion syistä.
Karttapaketille ei ole vielä asetettu julkaisupäivää, mutta siihen tuskin on paria viikkoa kauempaa.
Samoin kuin aikaisemmin, PC:llä karttapaketti on ilmainen ja konsoleilla se vaatii uuden pelin mukana tulevan VIP-koodin omistamista.
Hi Cristian! As a level designer, what is it that you actually do?

In detail, I would start with writing on paper the premises for a battle, the location, the setting, and the game mode(s) which suits that location. Then I would set up the level in a rough state, and getting it ready for a playtest. With the help from an artist, the level starts to get nicely shaped and pimped out while I update the gameplay experience according to playtest feedback until we can lock the level. Then it is ready to ship!
How are you transforming Oasis from a BC1 map to a BC2 map?

We first get a blueprint of the original level, then recreate it in the editor and start replacing the old BC1 assets with the new and optimized ones from BC2. Think about the full destruction buildings and micro destruction materials like wood fences and concrete covers, which I know players love to tear apart.
Then we dress it up with suitable ambient sounds for each part of the level, new weather settings, a variety of sand storm effects, and an overall war ambient setting around the combat zone to remind you that this is not a field trip -- that you are part of an ongoing war when you play.
Are you changing the map in any way? How is it different playing this new version of Oasis from the old one?

The city part of the level was improved as well, around the main street where the center flag was located in BC1 Conquest. Rush mode keeps the same five bases, and Conquest has the same three flags setup in the center, although in BC2 the home bases cannot be captured like they could in BC1 [Where we had a total of five flags back then -- Editor's note]. We also introduced both Squad Deathmatch and Squad Rush in the city area to make the most of this part of the level.
Do you have a favorite feature in this new version of Oasis that you could tell us about?

Why do you think Oasis is so loved by so many Battlefield players out there?

Lähde
MAINOS
MAINOS
<<12>>
08.11.2010 14:29
#1
Team: [BS]
08.11.2010 14:37
#2
Mahtaako noi kartat olla yhtään laajempia kuin edelliset? ja missähän pelimuodossa tulevat... Yks conq, yks rush ja loput sqrush/sqdm.
08.11.2010 14:45
#3
08.11.2010 14:49
#4
08.11.2010 14:57
#5
PClle varmaan ilmanen. Saavat aika hyvän tilin tolla vietnam laajennuksella kuitenki.
Mahtaako noi kartat olla yhtään laajempia kuin edelliset? ja missähän pelimuodossa tulevat... Yks conq, yks rush ja loput sqrush/sqdm.
Heavy Metalin pitäs olla todella iso.
Team: [PG]
08.11.2010 15:15
#6
08.11.2010 15:31
#7
Origin: Battlefield: Bad Company multiplayer
Game modes: Rush, Conquest, Squad Rush, Squad Deathmatch
Map 2: Harvest Day
Origin: Battlefield: Bad Company multiplayer
Game modes: Rush, Conquest, Squad Rush, Squad Deathmatch
Map 3: Cold War
Origin: Battlefield: Bad Company 2 singleplayer
Game modes: Rush, Squad Rush, Squad Deathmatch
Map 4: Heavy Metal
Origin: Battlefield: Bad Company 2 singleplayer
Game modes: Conquest, Squad Rush, Squad Deathmatch
08.11.2010 15:41
#8
08.11.2010 16:13
#9
08.11.2010 16:18
#10
08.11.2010 16:55
#11
08.11.2010 17:02
#12
Team: [KJ]
08.11.2010 17:15
#13
Team: [BS]
08.11.2010 17:32
#14
Jess kyl ihan parhaimmat mapit ekasta BFBC:sta, miten noi muut map-packit esim. vietnam onks ne tulos pc:lle?
Vietmnam on latauslisäosa, joka julkastaan kaikille alustoille maksullisena. Karttapaketit on tullu ilmasina tähän asti ja varmaan tääki tulee.
08.11.2010 17:47
#15
Pääseekohä vetää taas 15-0 kaikki hs rundeja kuten hyvinä aikoina. Poks ja kukaa ei tiiä mitää ku ampuu mapin toiselta laidalta toisee. :)
08.11.2010 19:13
#16
Team: =WAR=
08.11.2010 19:59
#17
IW tyylillä 2 vanhaa mappia
Ja se hinta -> ilmainen
08.11.2010 20:25
#18
08.11.2010 22:28
#19
09.11.2010 17:25
#20
<<12>>