Bazajaytee ilmoittelee BC2:n foorumeilla, että Bad Company 2:n PC-versiolle on tulossa muhkea päivitys ensi viikon alkupuolella. Päivityksellä on kokoa karkeasti 500 megatavua ja ongelmien poistojen lisäksi se mm. tuo jonotuslistan, paremman chatin ja kolme kategoriaa servereille (Normal, Modified ja Hardcore).
Client R8 / Server R12 -päivityslista
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser - Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons
Lähde
Client R8 / Server R12 -päivityslista
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser - Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons
Lähde
MAINOS
MAINOS
<<12>>
06.05.2010 22:48
#1
Team: [4Rng]
06.05.2010 22:57
#2
06.05.2010 23:15
#3
06.05.2010 23:19
#4
Team: =MS=
06.05.2010 23:42
#5
Uusia kenttiä taas saadaan odottaa kauemmin koska laadukkaiden kenttien tekeminen nyt vaan kestää kuukausia, tai sitten ne on vanhoja porttauksia parilla muutoksella.
Eri heputhan niitä tekee, oletettavasti vaan tekevät mohaan kenttiä paraikaa.
Onko eka modaamaton bäfä, jossa servulle jonotus olisi mukana? uuh.
07.05.2010 00:39
#6
Et must tää vaatis ainakin tos pelien välis jonkun lobby systeemin mis vois manata vaikka sit niit Noobi tuubei tai Karl kustavei. :D
ja sekin ois kyl hyvä jos täs ois joku toimiva kommunikointi tapa pelin aikana??
Niin ohan numblet ja skypet.. ;) Mut onkohan kaikki siel ja osaatko sinä vaiks Venäjää??
07.05.2010 01:03
#7
On kyllä niin ihania korjauksia/muutoksia/lisäyksiä et huhu. Tulee taas intoa pelaa ku ei tarvi niin monesta asiasta kirota ;P
EDIT: Toivottavasti se M1:enkin korjattaisiin vaikka sitä ei nyt tässä mainittu. Ei kai se oikeesti niin vaikee voi olla korjata...?
07.05.2010 04:00
#8
Client - Reduced negative mouse acceleration
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
todella hyvä. nuo on syönyt peli-intoa välillä enemmän ja välillä vähemmän.
Team: |CPPP|
07.05.2010 07:01
#9
07.05.2010 07:55
#10
Team: lakritsi
07.05.2010 08:35
#11
Sinänsä jännää kuinka monia ominaisuuksia saadaan peliin näinkin myöhään. Kyseisiä ominaisuuksia oli jo poikien 2002 tekemässä pelissä heti julkaisun yhteydessä. Nykyään eletään sitä digiaikaa, kaikki pitää saada heti nyt ja nopeesti. Pelit julkaistaa täysin raakileina, hiomattomina kakkakikkareina.Viälä kun saisivat toimimaan servujen hakemisen/joinaamisen ASE:lla/Qtracker ihan niin kuin homma toimi 2002, olisin ihan happy happy joy joy. Se ominaisuus olisi kyllä luumu kakkakikkareen päällä. Tosin näin ei tule tapahtumaan. Mutta sitä on hyvä muistella vanhoja hyviä aikoja.
07.05.2010 09:06
#12
Varsinkin tämä
Team: Menace
07.05.2010 09:24
#13
07.05.2010 09:49
#14
07.05.2010 13:37
#15
07.05.2010 13:37
#16
Server - Infantry only mode available per-level
Hienoa.
07.05.2010 13:40
#17
Pärjäis osaamaton lompakolla :)
07.05.2010 13:52
#18
<3
07.05.2010 15:05
#19
Gameplay - Helicopter handling has been tweaked
Höllii! Pitch/yawlockit vittuun i hope.
07.05.2010 15:14
#20
<<12>>