GameSpy on julkaissut ensimmäisen tekijöiden kirjoittaman päiväkirjan Battlefield 2:sta. Tekstin on siis tuottanut DICE:n suunnittelijat yhteistyössä vastaavan tuottajan James Saltin kanssa. Tässä kahden sivun mittaisessa behind-the-scenes-katsauksessa on myös mukava ripaus huumoria. Tässä lyhyt esimerkki:
Now I had the first thing on my list of irritations. Then I started to think, wouldn't it be great if there was a way players could see where the person yelling "Attack!" actually meant for you to go attack? But how would that look? You couldn't have a gigantic green flashing arrow appear in the world, hovering just above the thing to attack; it would break the feeling of the world you're trying to create. Ideally, you'd want something more subtle; something that does the same job but feels like it belongs to the game world. What would you choose? Something like say, a smoke grenade? That fits with the military feel and does the job.
Koko teksti löytyy täältä.
Now I had the first thing on my list of irritations. Then I started to think, wouldn't it be great if there was a way players could see where the person yelling "Attack!" actually meant for you to go attack? But how would that look? You couldn't have a gigantic green flashing arrow appear in the world, hovering just above the thing to attack; it would break the feeling of the world you're trying to create. Ideally, you'd want something more subtle; something that does the same job but feels like it belongs to the game world. What would you choose? Something like say, a smoke grenade? That fits with the military feel and does the job.
Koko teksti löytyy täältä.
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